The DIG4LIFE – Digital for Literacy and Future Education Project, funded by the Erasmus+, has reached the stage of national teacher training: the course was launched in Italy on the 30th of April and will be implemented from September 2021 in the project’s partner countries.
The training now involves 8 trainers and 18 teachers, from 6 schools in the national territory. DIG4LIFE’s goal, in this phase of direct involvement of schools, is to explore the self-assessment practices put in place in educational contexts to stimulate in teachers a reflection on areas of improvement, and to activate new resources and strategies allowing the imagination of change and the promotion of innovation in teaching practices.
In the framework described above, the DIG4LIFE project aims to encourage the production, experimentation, and sharing of innovative teaching methods that enhance self-assessment and experiential logic, with a particular focus on gaming as a driver for learning.
The 18 Italian teachers are currently involved in the co-construction of a Serious Game for the self-assessment of digital skills according to the European DigComp framework. The Serious Game, developed with the support of EKN, will then be tested by students in the next phase of the project, based on an experimental protocol developed by the Department of Computer Engineering of the University of Cadiz.
At the end of the trial, both the results of the research as well as the DIG4LIFE toolkit will be open resources and available on the project website.
The DITES Research Center of the Link Campus University participates as Associated Partner providing the online learning environment in which all project’s activities take place.